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Saturday 8 December 2018

Vignette tutorial in VSE - Blender v2.79.6

This method in applying vignette effect isn't quite new. To apply vignette effect, through Video Sequence editor is possible, but for quality reasons, might not be always a good choice.

It might happen, that in using this method, instead of using composer, could give some issues at the end results. But if, on the other hand, project is actually done completely in VSE, than this would be the one option to use, among few others.

I have already used this method, for the very same reason, and that is i could not go back to the Composer. I intentionally tried to do these complete projects inside Sequencer only.

These are the few examples:

 



The trickery is quite simple:

In the top info bar (editor), in layout dropdown menu, slelect Video Editing Layout.












After layout is opened, within Editor type drop down menu choose UV/Image Editor.












Instead of View mode, choose Mask.








In Sequence Editor, add any image, or, as in the following step, add Color strip, just for the purpose of this tutorial.











Imported image will be immediately shown in the Sequencer preview window.












Next, add the Color strip.
While mouse is over the sequencer, using CTRL+A keys, open Add menu, then choose Color, within Generate list.













We'll notice, that Color strip covers the image bellow.












In UV/Image editor, create click on the New button to create a new mask, and then, press "N" to show Properties side panel, and "T" to show Tool Shelf side panel.







Make sure, by that resolution is set to 100% with in Dimensions dialog. Use a small triangle, in the top_right corner, to add additional window, or editor, to the layout.
If it's set to 50%, instead of 1920:1080 px, it would be 960:540 px.





Use, again, triangle, to remove the Properties window,  by dragging and holding triangle to the right, and after Right Arrow appear, release the mouse button.
















At this point, simply press "F12", this will bring render, or, content from the sequencer, into UV/Image editor. This helps to achieve precision while making masks.


In UV/Image editor, use "HOME" key, to fit the content, or render, to window. And in the Properties side panel, under Display dialog, set current position to center.
Enter X:960px, and Y:540px.
















Cursor is at the Center, as shown.










Next, in the Tool Shelf, click on the Add Circle button. Circle should appear in the center of the image.










Use "S" key to scale the circle.














And use "ALT+S" keys to set the size of the Feather, or, edge softness.













Under Mask Display dialog, check Overlay.
This option will show the mask.












In Sequence editor, under Modifiers tab, from the dropdown menu, select Mask.



















Within modifier, activate Maks button, and bring the mask created earlier.
Mask is going to appear in the Sequencer preview window.
But, requires some additional changes.








Back under the Strip tab, in the dropdown menu, select Over Drop.
In the Preview window, content bellow the mask should appear.


















Now, for the mask to work is it should, it has to be inverted.
To do that, use the icon, next to the Opacity parameter.
To see the change, click on the Refresh Sequencer button.
It should work.











In the Strip side panel, to adjust the strength of the Vignette effect, adjust Opacity parameter.


















That's it.


If you prefer video, to help understand this tutorial, watch the video below:





I hope you'll find this quick tutorial useful!


Thursday 6 December 2018

5 - 2D INTRO Animations - Blender VSE (2.79)

It's been a while, but finally i'm having a lot of free time to work on these tutorials.

At this point, i'll be focusing more on Blender tutorials, and get back to FreeCad very soon. For some time, already, i was working on a way to animate 2D material, without using 3D space, or Node setups, as those areas can, in a way, slow down the process, for this particular method i was aiming to use. Meaning, this method is video editing, in general, but, method is for more practical when it comes to commercial software products usage. In Blender, video editing does not support such workflow, maybe yet, which could make a lot of things easier, but there is a workaround.
The idea is to, also, avoid usage of addons or plugins, scripts, etc. Meaning, to keep things as they are, and to practically see whats missing, what could be potential contribution to the Blender, which i might add, among these tutorials, as an idea for developers.

Now, about this videos. These five examples, shown below, and in a video, are in general reference for tutorials i'm going to publish in the next period. I'll probably do my best to make them available in short period of time.
When it comes to the workflow, probably, in a standard way, i would use 3D scene to make all of these, as there are available all the tools we need. But, to make things quite faster, it's possible to use only video sequencer editor, even, there's no such tools available. It would take only some trickery to include, and one of those are masks, from the UV/Image editor.
Below are 5 examples made using this method. Video, of these 2D animations, is also provided on Youtube channel.
Along these five 2D animations, few more tricks are available also in this video, which will also be included in tutorials to come.









And this is video with animations from above: