Thursday, 16 November 2017

Freecad tutorial - Product design #012 - Knife (modeling _demo.)

Most of the these product tutorials, are not fully made products to be produced, but, rather ability of what we can do. Anyone can continue to eperiment further, and i'll be happy to see any results made, or even finished products. Still, there's a lot of products to upload, before i go over to the next step, where i'm going to include more elements, regarding quality of tutorials, and what material are in them, from what we all can learn from.

This is another, fairly simple, knife model. If we're going to model a knife, this way, there just a few steps to consider. The other part, are standards or rules, regarding specific model, we must follow.

Sunday, 12 November 2017

Freecad tutorial - Product design #011 - Hair Brush (modeling _demo.)

One more common product on the market.
When i started modeling this hair brush, i thought i'll do it below 10 minutes, it turns out, it's the longest one. But i do want to keep tutorials as shortest possible.
Again, this tutorial is demonstrational, but one that requires narrating. I'll cover those in time. Methods, or, order of steps i used, it might be difficult to understand, but it might also have a logic as modeling progresses throught the video.
Here might be useful technics to use or learn or to know about.

Thursday, 9 November 2017

Freecad tutorial - Product design #010 - Salt Shaker (modeling _demo.)

In this video, i've made simple salt shaker concept. Another aproach to specific product i wanted to try modeling, or, i'm intersted in.
Within this product, all parts are kept as simple as can be, but, as a whole product, they'll form nice, simple and stylish product. Another thing i'm interested in, is Freecad ability to present product to customer, without using other software. Customer, or client, may require some sense of realism of the product. We'll do what we are able to do, in shortest time possible, minutes... seconds... depends on situation. Freecad is able to do that for us. I intentionally recorded a bit longer first part of this video, for this very reason.

I also must say, that, this type of tutorial is required to have some sort of talk, or me to explain some steps, but i'll keep this tutorial series for demonstrational purposes. Complete tutorials, so to speak, i will upload occasionally, or simultaneously with these ones.

Sunday, 5 November 2017

Freecad tutorial - Product design #009 - Faucet (modeling _demo.)

In this video, i'm modeling a simple faucet shell, as concept only, not the interior.
I've used one simple, and modern, design concept.
I was most interested in ability to model this type of products, doesn't have to be faucet. Also, how fillets and tickness can handle each other.
Still, this faucet model is parametric, but i'll do more experimentations on organic shapes. By modern standards, there shoud be no limitations in designing and bringing the ideas to life.
If we're going to model this kind of products, we must take in consideration technical stuff. I'll be more specific in the future.

Thursday, 2 November 2017

Freecad tutorial - Product design #008 - Bottle (modeling _demo.)

In this tutorial, i've modeled very simple bottle design. A purpose of this video is to test features, mainly tickness and fillet. This video shows how this features are working, in a situations which aren't very complicated. But, these two features, as i am familiar, must work together in a strict way. As for now, i can give one simple advise, and that is, tickness must be smaller then fillet radius.

Wednesday, 1 November 2017

Freecad tutorial - Product design #007 - Hammer (modeling_ demo.)

This is a hammer concept. Model is experimental, and not finished.

It might be confusing with the order of steps i've used. Reason is, it is required to think few or many steps ahead. Some steps i've used intentionally, as i must test, or use specific approach, so i could achieve required shape.

For some steps, within video, specific tools already exist, but, after couple attempts i decided to do those steps manualy, so to speak.

Hammer is common product on the market. Thus, we are all familiar we this tool, but we are not always familiar with the features of the product, to which we don't really pay attention, not ,in general, realted to the hammer.
Maybe in future tutorials i'll actually model a hammer with features we must be familiar with, if we're going to model a real hammer.

Sunday, 29 October 2017

Freecad tutorial - Product design #006 - Screwdriver (modeling _demo.)

This is the screwdriver concept. It can be used one handed, or more often with two hands. Even with the most common tools used, at least some knowledge of human anatomy is required. Handle, should be modeled having those things in mind.
With this model, it's easier, for me, to have every single part, or feature, available for adjusting. This is the major reason why the whole handle has to be modeled out of the parametric shapes. And to avoid using other methods.
Anyhow, approach to screwdriver modeling can vary, and specific approach, might be, or depends by the reason of usage.