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Sunday, 18 February 2018

Architectural procedural textures and materials - Blender3D tutorials

For now, i decided to add additional Blender tutorials, and cover architectural textures and surfaces, which are too often, or, heavily used in industry. But, with one major change, i won't be using any image textures, instead, all of those materials and textures will be made using procedural method. 
Reason for this, is that there will be no need for а large disk space usage, everything is narrowed to a few kilobytes or megabytes, that depends of а scene complexity, but in the same time it will give huge amount of flexibility.
Manipulating the nodes, to the full power, so to speak, needs accurate knowledge on what these nodes are able to do. There are endless possibilities, or variations, of what they can achieve. 
Meaning, along with this tutorials, i'll try to cover theory also, and what those possibilities are.
At this moment, there are only four tutorials, (bricks, stucco, concrete and tiles) but will grow in time. Since i'm covering Freecad tutorials also, there will be projects, as well, in texturing Freecad projects in Blender. How to prepare files, do additional work, make corrections on objects, and render.


These tutorials, asd previous, can be found at »TutorialField« YT channel.



30 FreeCad tutorials - Product design

Here are 30 FreeCad tutorials, made for a product design learning purposes.
Please note, that, these tutorials are, at the moment, for demonstration purpose!

Website, TutorialField, is still under development, so, all tutorials made untill now, will be in-depth explained. I understand how at the beginning, or at getting started, as with any similar software, can be frustrating with not having any guiding, along with tutorial. In future tutorials, that i will be making, i'll add, as far as can, if not the full guidance, then, at least major explanations, regarding specific product i'm making.

Along with this tutorials, i'll will be covering architectural tutorials, as far as my industrial design field allows me to. How many tutorials will be made, there's no specific number, because, even with this 30 full designing length type tutorials, i'm not even scratching the surface. 
One more important thing that i should mention is, do not consider all methods i've used within these tutorials for granted. But use them, rather, only for learning, or, for familiarization purpose. Learning curve is something that gives the answers in time, consequently, we'll get familiar with the correct usage of tools.
This is only the first part, there will be a lot more.



These tutorials can be found at »TutorialField« YT channel.




Thursday, 16 November 2017

Freecad tutorial - Product design #012 - Knife (modeling _demo.)

Most of the these product tutorials, are not fully made products to be produced, but, rather ability of what we can do. Anyone can continue to experiment further, and i'll be happy to see any results made, or even finished products. Still, there's a lot of products to upload, before i go over to the next step, where i'm going to include more elements, regarding quality of tutorials, and what material are in them, from what we all can learn from.



This is another, fairly simple, knife model. If we're going to model a knife, this way, there are just a few steps to consider. The other part, are standards or rules, regarding specific model we must follow.



Sunday, 12 November 2017

Freecad tutorial - Product design #011 - Hair Brush (modeling _demo.)

One more common product on the market.
When i started modeling this hair brush, i thought i'll do it below 10 minutes, it turns out, it's the longest one. But i do want to keep tutorials as shortest possible.
Again, this tutorial is demonstrational, but one that requires narrating. I'll cover those in time. Methods, or, order of steps i used, it might be difficult to understand, but it might also have a logic as modeling progresses throught the video.
In this tutorial, you could find some useful technics to use or learn, or to know about, as in any other tutorial throughout this product design series.


Thursday, 9 November 2017

Freecad tutorial - Product design #010 - Salt Shaker (modeling _demo.)

In this video, i've made simple salt shaker concept. Another aproach to specific product i wanted to try modeling, or, i'm intersted in.
Within this product, all parts are kept as simple as can be, but, as a whole product, they'll form nice, simple and stylish product. Another thing i'm interested in, is Freecad ability to present product to customer, without using other software. Customer, or client, may require some sense of realism of the product. We'll do what we are able to do, in shortest time possible, minutes... seconds... depends on situation. Freecad is able to do that for us. I intentionally recorded a bit longer first part of this video, for this very reason.

I also must say, that, this type of tutorial is required to have some sort of talk, or me to explain some steps, but i'll keep this tutorial series for demonstrational purposes. Complete tutorials, so to speak, i will upload occasionally, or simultaneously with these ones.

Sunday, 5 November 2017

Freecad tutorial - Product design #009 - Faucet (modeling _demo.)

In this video, i'm modeling a simple faucet shell, as concept only, not the interior.
I've used one simple, and modern, design concept.
I was most interested in ability to model this type of products, doesn't have to be faucet. Also, how fillets and tickness can handle each other.
Still, this faucet model is parametric, but i'll do more experimentations on organic shapes. By modern standards, there shoud be no limitations in designing and bringing the ideas to life.
If we're going to model this kind of products, we must take in consideration technical stuff. I'll be more specific in the future.



Thursday, 2 November 2017

Freecad tutorial - Product design #008 - Bottle (modeling _demo.)

In this tutorial, i've modeled very simple bottle design. A purpose of this video is to test features, mainly tickness and fillet. This video shows how this features are working, in a situations which aren't very complicated. But, these two features, as i am familiar, must work together in a strict way. As for now, i can give one simple advise, and that is, tickness must be smaller then fillet radius.