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Thursday, 16 November 2017

Freecad tutorial - Product design #012 - Knife (modeling _demo.)

Most of the these product tutorials, are not fully made products to be produced, but, rather ability of what we can do. Anyone can continue to eperiment further, and i'll be happy to see any results made, or even finished products. Still, there's a lot of products to upload, before i go over to the next step, where i'm going to include more elements, regarding quality of tutorials, and what material are in them, from what we all can learn from.



This is another, fairly simple, knife model. If we're going to model a knife, this way, there just a few steps to consider. The other part, are standards or rules, regarding specific model, we must follow.



Sunday, 12 November 2017

Freecad tutorial - Product design #011 - Hair Brush (modeling _demo.)

One more common product on the market.
When i started modeling this hair brush, i thought i'll do it below 10 minutes, it turns out, it's the longest one. But i do want to keep tutorials as shortest possible.
Again, this tutorial is demonstrational, but one that requires narrating. I'll cover those in time. Methods, or, order of steps i used, it might be difficult to understand, but it might also have a logic as modeling progresses throught the video.
Here might be useful technics to use or learn or to know about.


Thursday, 9 November 2017

Freecad tutorial - Product design #010 - Salt Shaker (modeling _demo.)

In this video, i've made simple salt shaker concept. Another aproach to specific product i wanted to try modeling, or, i'm intersted in.
Within this product, all parts are kept as simple as can be, but, as a whole product, they'll form nice, simple and stylish product. Another thing i'm interested in, is Freecad ability to present product to customer, without using other software. Customer, or client, may require some sense of realism of the product. We'll do what we are able to do, in shortest time possible, minutes... seconds... depends on situation. Freecad is able to do that for us. I intentionally recorded a bit longer first part of this video, for this very reason.

I also must say, that, this type of tutorial is required to have some sort of talk, or me to explain some steps, but i'll keep this tutorial series for demonstrational purposes. Complete tutorials, so to speak, i will upload occasionally, or simultaneously with these ones.

Sunday, 5 November 2017

Freecad tutorial - Product design #009 - Faucet (modeling _demo.)

In this video, i'm modeling a simple faucet shell, as concept only, not the interior.
I've used one simple, and modern, design concept.
I was most interested in ability to model this type of products, doesn't have to be faucet. Also, how fillets and tickness can handle each other.
Still, this faucet model is parametric, but i'll do more experimentations on organic shapes. By modern standards, there shoud be no limitations in designing and bringing the ideas to life.
If we're going to model this kind of products, we must take in consideration technical stuff. I'll be more specific in the future.



Thursday, 2 November 2017

Freecad tutorial - Product design #008 - Bottle (modeling _demo.)

In this tutorial, i've modeled very simple bottle design. A purpose of this video is to test features, mainly tickness and fillet. This video shows how this features are working, in a situations which aren't very complicated. But, these two features, as i am familiar, must work together in a strict way. As for now, i can give one simple advise, and that is, tickness must be smaller then fillet radius.


Wednesday, 1 November 2017

Freecad tutorial - Product design #007 - Hammer (modeling_ demo.)

This is a hammer concept. Model is experimental, and not finished.

It might be confusing with the order of steps i've used. Reason is, it is required to think few or many steps ahead. Some steps i've used intentionally, as i must test, or use specific approach, so i could achieve required shape.

For some steps, within video, specific tools already exist, but, after couple attempts i decided to do those steps manualy, so to speak.

Hammer is common product on the market. Thus, we are all familiar we this tool, but we are not always familiar with the features of the product, to which we don't really pay attention, not ,in general, realted to the hammer.
Maybe in future tutorials i'll actually model a hammer with features we must be familiar with, if we're going to model a real hammer.


Sunday, 29 October 2017

Freecad tutorial - Product design #006 - Screwdriver (modeling _demo.)

This is the screwdriver concept. It can be used one handed, or more often with two hands. Even with the most common tools used, at least some knowledge of human anatomy is required. Handle, should be modeled having those things in mind.
With this model, it's easier, for me, to have every single part, or feature, available for adjusting. This is the major reason why the whole handle has to be modeled out of the parametric shapes. And to avoid using other methods.
Anyhow, approach to screwdriver modeling can vary, and specific approach, might be, or depends by the reason of usage.

Thursday, 26 October 2017

Freecad tutorial - Product design #005 - Fork (modeling _demo.)

Fork! All mighty fork! An everyday tool...

I'm not sure if this is the best way to model the pork, but, it did the job. While i was in a process of modeling, i had too many issues in dealing with geometry and parameters. This video shows only whats working. So, it may seem it works all well, but within process, if steps doesn't follow what geometry expects, it just won't work.

To avoid this problems, there is one option for refining geometry, in a way to make resolution, or tessellation, of an object, heavier, so to speak, i think... I'll make another tutorial soon, i hope, and show exactly what i meant, and in what kind of situations this occur, as well how to solve this kind of problematic situations.

This problems will happen more often if we are modeling some sort of organic shapes.



Tuesday, 24 October 2017

Freecad tutorial - Product design #004 - Door|Gate Latch (modeling _demo. + animation)

This is another product which, pretty much, is  common, or known on the market. Gate, or door latch, exist in so many versions, or designs, you can't count them, function is the same, but mechanism, too, can vary from model to model.
***
I have already prepared many products, and modeling workflow, for uploading. Some of them will be covered with guides, some are without, but it will be useful to many. Many tutorials helped me just by looking at the process of making it...

For situations, which are too complicated to understand by watching only, i'll upload them separetly, with guides. 
***
Even within the simplest designs, like this one is (more-less), in designing or modeling process, problems are normal. We can solve them, by using tools available. And there are milion ways we can use them. We just seek for the cleanest solutions. Solving those problems, requires practice. Our approach is done by our logic, and, for that we must be familiar with the tools we are using...


Sunday, 22 October 2017

Blender tutorial - Infinite plane | Shadow catcher | Cycles

I have already done infinite plane tutorials, (tut1, tut2), but, it is, more/less, outdated. This one i did, kind of, in a hury, i needed a quick solution, without too much tweaking within different properties, or nodes, and so on...
Previously i had, in compare to this one, a ton of nodes, but, doesn't have to be that complicated, except, if situation requires otherwise.
If transparent shadow is required, this is, again, solution for it, as it is shown at the end of this tutorial. So, object, or, product, can be saved along with the shadow, and, doesn't have to be separated layer. There are options, of course, to keep shadow as a separate file, if it's needed.

I hope this tutorial, or, as just a tip, can be useful to anyone.

Cheers!

Thursday, 19 October 2017

Freecad tutorial - Product design #003 - Bottle (Modleing _demo.)


A bottle, maybe one of the most covered subjects in designing. As i remember, from the time getting into industrial design, there was the whole one period of bottle studying, for students, and for teachers, or professors. Students did have problems with the bottles, and teachers with the student bottles, they were not always the good ones.
But then comes 3d modeling, how to start the "thing" already, just ain't gonna start by watching. I had a fun time, that's for sure.

Now, with this video, i wanted to show the way on how to model comlex shapes by using primitives, or a bit more complex primitives.
It's all in a logical order, by adding or subtracting parts of a material.
If, from a designed model, we can recognize more objects, like those primitives are, than the model will be made of more simple parts in one combined object.

Technic requires practicing, but in the end, it gives us ability to create complex organic shapes, if design requires it.









Wednesday, 18 October 2017

Freecad tutorial - Product design #002 - Rotary switch knob (modeling _demo.)

This is another demonstration of a product design i did, in a video is the rotary switch knob concept only.

For this specific model, i had a problem in ribs modeling. Ribs that were made straight, so to speak, by 90° degrees angle, are easy to make, but, in this situation, where ribs have to follow an angle, i had to think for a while. So, i made one solution shown in a video.





I wanted to make this video shorter, but, i decided to upload the full lenght, and i'll problably record tutorial for any specific problem in a far shorter video, or videos.


Monday, 16 October 2017

Freecad tutorial - Product design #001 - Handle (modeling _demo.)


This is only demonstration of a workflow i used in modeling this handle design.
This is not learning tutorial, but if anyone can learn even some small tip, i'll be glad. If there's a need for specific tutorial, i'll cover them in a very near future.

This is a simple design, but, i had a lot of problems while i was making it in the Freecad. Once the problems are known, it can be done without any minor problems, or, crashing, freezing and so on.



Problem was to achieve an organic shape. The least painful way was to use simple forms, and combine them in one unique shape, and, no usage of splines, or, surfaces. This way, i had a lot more control over every segment of a model.
There's a ton, so to speak, of a designs a'm going to upload, all of them had a specific issue in making process.




Thursday, 12 October 2017

Freecad tutorial - part 01_11 - Getting started | Alignment | Assembly #003


The file used in tutorial can be downloaded at the following link:
http://goo.gl/jsFdpc

This tutorial certainly doesn't cover all there is, that is related to the Draft Move tool, but, covers basic usage in general. In the following tutorials i'll try to go through other related tools and features, which may explain more clearly how does this tool works. Anyone, of course, can take some time and experiment with the tool, which is can be quite efficient in learning.

To get complete sense of this tool, it's good advice to get familiar with the Draft workbench. As soon we get familiar with the environment, sooner we're going to learn other tools, as well, predict certain procedures and steps, thus, the end result, or possible errors to occur.

Another thing to mention is workflow. While we are at working process, it's very useful to know shortcuts. This technic can give us very fast workflow, once we get used to it.


Thursday, 5 October 2017

Freecad tutorial - part 01_10 - Getting started | Draft Move tool (quick overview))

  This tutorial certainly doesn't cover all there is, that is related to the Draft Move tool, but, covers basic usage in general. In the following tutorials i'll try to go through other related tools and features, which may explain more clearly how does this tool works. Anyone, of course, can take some time and experiment with the tool, which can be quite efficient in learning.

  To get complete sense of this tool, it's good advice to get familiar with the Draft workbench. As soon we get familiar with the environment, sooner we're going to learn other tools, as well, predict certain procedures and steps, thus, the end result, or possible errors to occur.

  Another thing to mention is workflow. While we are at working process, it's very useful to know shortcuts. This technic can give us very fast workflow, once we get used to it.

Saturday, 30 September 2017

Freecad tutorial - part 01_09 - Getting started | Assembly #002

   With this tutorial, i have covered some part of the assembling in Freecad, but only as first method, i covered some tools, earlier navigation as well. There is a lot more to go thorugh, but i'll go point by point, so to speak.
   Next i'll try to explain Move and Rotate tools, a bit more detailed, since i have just touch them throughout this tutorials so far.
   Tools, by it self, can't do much, but, If they are used wisely, and for sure combined, there is no end to the variety of what those tools can do.


Wednesday, 27 September 2017

Freecad tutorial - part 01_08 - Getting started | Assembly #001

Assembly tutorials are covered in more than one video, so, the rest of the tutorials will be uploaded in days to come...

Tool covered in this part is "Move", and next will be "Rotate", because of their simplicity i named them as first method.
Then, in Edit menu, Placement and Alignment as second method,
and Assembly2 workbench, as third method

Step by step i'll cover most of the things which are important for assembly to work. I'll use pottery wheel parts, modeled in previous video tutorials. Just for a starting point those parts are enough simple to use and cover most of basic (and more) tools and features, as well as some concepts in a workflow.
For example, at this point, there are more ways to assemble some model. And to know one way, or method, it may cost a lot of time, knowing all of them can give the best of our workflow, and to save time, maybe even money...
Knowing more, of course, does not mean that we are going to be more technical in some area, to know how to make things done, but, we need that knowledge so we can create stuff and use workflow more creatively, thus, work will be a lot faster.




Friday, 22 September 2017

Freecad tutorial - part 01_07 - Getting started - Time-saving, Copies


As project can get very complicated, it's not very good idea to speed things up, but, there are methods, of course.
This may not be the perfect example, but it can give some ways or directions for further learning.

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pocket
- Vertical distance constraint
- Save document

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Facebook page: https://www.facebook.com/tutorialfielddesign/
Blog: https://tutorialfield.blogspot.com/
Google+: https://plus.google.com/u/0/113058524294431076401
Twitter: https://twitter.com/TutorialField

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Wednesday, 20 September 2017

FreeCad tutorial - part 01_06 - Getting started

Covered in this tutorial:
- Sketch
- Part Design
- Rectangle
- Pad
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint
- Save document

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Monday, 18 September 2017

FreeCad tutorial - part 01_05 - Getting started

Covered in this tutorial:
- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint
- Save document

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Saturday, 16 September 2017

FreeCad tutorial - part 01_04 - Getting started

Covered in this tutorial:
- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint

Thursday, 14 September 2017

FreeCad tutorial - part 01_03 - Getting started

Wih the progress of making pottery wheel, i'll do my best to cover tools i use, and similar stuff. It is very important for sure, if someone is having problems with the specific part of the program.
I think, it will take a lot of time for me, to make and cover all there is to  cover throughout this tutorials. But, as tutorials go deeper from basics to the concepts which are, in a way, a bit more complicated, i'll take any suggestion, for the specific area i'm in, to cover.

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint

Sunday, 10 September 2017

FreeCad tutorial - part 01_02 - Getting started - Navigation

Wih the progress of making pottery wheel, i'll do my best to cover tools i use, and similar stuff. It is very important for sure, if someone is having problems with the specific part of the program.
I think, it will take a lot of time for me, to make and cover all there is to  cover throughout this tutorials. But, as tutorials go deeper from basics to the concepts which are, in a way, a bit more complicated, i'll take any suggestion, for the specific area i'm in, to cover.

Covered in this tutorial:

1. Selecting
2. Preselection
3. Multiple selection
4. Pan mode
5. Zoom mode
6. Rotate mode
7. Navigating with mouse only


Wednesday, 6 September 2017

FreeCad tutorial - part 01_01 - Getting started - Intro

Throughout following tutorials i'll cover in depth as many segments, tools, workbenches, concepts and other stuff i am able to cover, as well examples of different objects and products.

For now, in this tutorials of making pottery wheel, i'll mostly cover basics, or stuff to get started. It might be useful for those who are a bit more familiar with Freecad.

If this video is a bit faster for someone to follow, just use pause button, of course, anyone can inform me with this kind of problems, i'll adjust future videos. 

I don't have any specific plan of uploading, every tutorial will be uploaded as soon as it is ready to be published.


Sunday, 19 March 2017

Blender 3D - Interior Design (experimental renderings) #007

This interior is for testing purpose as well, lightning tests in general. Main focus were transsmision passes, SSS passes and open walls, to test light entering through windows.

Cycles
Rendering time: ~120 min
Samples: 1000
Resolution: 2048 x 1024









Wednesday, 15 March 2017

Blender 3D - Interior Design (experimental renderings) #006

Renderings are lightning experiments for now. After some more interor projects, node setup, settings, light setup, material setup and other stuff, i will upload all of those in a form of tutorials, presentations etc.








Monday, 27 February 2017

Blender 3D - Interior Design (experimental renderings) #005


This is simple, comfort, contemporary interior, designed to keep open space, and movable or portable, so to speak, elements, with no expensive wall fixed atachments, like beds, tables, or cabinets, exept kitchen, off course... Even cabinet doors are required to be without details or handles.

In overall impression, space must be light, not to many color variations, and have comfort.

Renderings are at experimental stage, with less than hour, no less than 40 min., rendering time.
- rendered in cycles (Blender)
- 1000 samples
- 40 to 60 min.
- 1920x1080 px











Wednesday, 8 February 2017

Blender 3D - Interior Design (experimental renderings) #003


    I'll start with a couple of experimental renderings, sience i hadn't done anything for a 3 years period. A lot of free time for a designer, i think...
    Nothing much for now, it is small house, two floors, some space and a decent light coming inside. I don't have too much interest in styles, when decorating comes into question, but i do like to see, and to be in one, interior space, which is "up to date", so to speak. By that i mean not too minimalistic, or not too overwhelmed, but simple, modern and that can satisfied our common needs, as our modern time requires.
    Idea is to find the best and fatest solution for a final render. Short rendering time and good quality. 
Technical stuff for renderings below are:
Cycles:
- 500 samples
- 3840 x 2160 px
- time: aorund 90 min...
- and node setup, to reduce noise...
    Now my trick in making noiseless image, is more than simple. 500 pixels is enough information for one render, to be able to determine what is in the render. Important thing to know about this solution, is that rendering in smaller resolution doesn't work as well as it is done with a higher image resolution. In my case it is 3840x2160px.
    In future posts and articles i'll provide more examples with a different interior situations...




click on the image for larger preview


click on the image for larger preview


click on the image for larger preview


click on the image for larger preview