Blender tutorial - Infinite plane | Cycles

I have already done infinite plane tutorials, (tut1, tut2), but, it is, more/less, outdated. This one i did, kind of, in a hury, i needed a quick solution, without too much tweaking within different properties, or nodes, and so on...
Previously i had, in compare to this one, a ton of nodes, but, doesn't have to be that complicated, except, if situation requires otherwise.
If transparent shadow is required, this is, again, solution for it, as it is shown at the end of this tutorial. So, object, or, product, can be saved along with the shadow, and, doesn't have to be separated layer. There are options, of course, to keep shadow as a separate file, if it's needed.

I hope this tutorial, or, as just a tip, can be useful to anyone.

Cheers!

Freecad tutorial - Product design #003 - Bottle (Modleing _demo.)


A bottle, maybe one of the most covered subjects in designing. As i remember, from the time getting into industrial design, there was the whole one period of bottle studying, for students, and for teachers, or professors. Students did have problems with the bottles, and teachers with the student bottles, they were not always the good ones.
But then comes 3d modeling, how to start the "thing" already, just ain't gonna start by watching. I had a fun time, that's for sure.

Now, with this video, i wanted to show the way on how to model comlex shapes by using primitives, or a bit more complex primitives.
It's all in a logical order, by adding or subtracting parts of a material.
If, from a designed model, we can recognize more objects, like those primitives are, than the model will be made of more simple parts in one combined object.

Technic requires practicing, but in the end, it gives us ability to create complex organic shapes, if design requires it.









Freecad tutorial - Product design #002 - Rotary switch knob (modeling _demo.)

This is another demonstration of a product design i did, in a video is the rotary switch knob concept only.

For this specific model, i had a problem in ribs modeling. Ribs that were made straight, so to speak, by 90° degrees angle, are easy to make, but, in this situation, where ribs have to follow an angle, i had to think for a while. So, i made one solution shown in a video.





I wanted to make this video shorter, but, i decided to upload the full lenght, and i'll problably record tutorial for any specific problem in a far shorter video, or videos.


Freecad tutorial - Product design #001 - Handle (modeling _demo.)


This is only demonstration of a workflow i used in modeling this handle design.
This is not learning tutorial, but if anyone can learn even some small tip, i'll be glad. If there's a need for specific tutorial, i'll cover them in a very near future.

This is a simple design, but, i had a lot of problems while i was making it in the Freecad. Once the problems are known, it can be done without any minor problems, or, crashing, freezing and so on.



Problem was to achieve an organic shape. The least painful way was to use simple forms, and combine them in one unique shape, and, no usage of splines, or, surfaces. This way, i had a lot more control over every segment of a model.
There's a ton, so to speak, of a designs a'm going to upload, all of them had a specific issue in making process.




Freecad tutorial - part 01_11 - Getting started | Alignment | Assembly #003


The file used in tutorial can be downloaded at the following link:
http://goo.gl/jsFdpc

This tutorial certainly doesn't cover all there is, that is related to the Draft Move tool, but, covers basic usage in general. In the following tutorials i'll try to go through other related tools and features, which may explain more clearly how does this tool works. Anyone, of course, can take some time and experiment with the tool, which is can be quite efficient in learning.

To get complete sense of this tool, it's good advice to get familiar with the Draft workbench. As soon we get familiar with the environment, sooner we're going to learn other tools, as well, predict certain procedures and steps, thus, the end result, or possible errors to occur.

Another thing to mention is workflow. While we are at working process, it's very useful to know shortcuts. This technic can give us very fast workflow, once we get used to it.


Freecad tutorial - part 01_10 - Getting started | Draft Move tool (quick overview))

  This tutorial certainly doesn't cover all there is, that is related to the Draft Move tool, but, covers basic usage in general. In the following tutorials i'll try to go through other related tools and features, which may explain more clearly how does this tool works. Anyone, of course, can take some time and experiment with the tool, which can be quite efficient in learning.

  To get complete sense of this tool, it's good advice to get familiar with the Draft workbench. As soon we get familiar with the environment, sooner we're going to learn other tools, as well, predict certain procedures and steps, thus, the end result, or possible errors to occur.

  Another thing to mention is workflow. While we are at working process, it's very useful to know shortcuts. This technic can give us very fast workflow, once we get used to it.

Freecad tutorial - part 01_09 - Getting started | Assembly #002

   With this tutorial, i have covered some part of the assembling in Freecad, but only as first method, i covered some tools, earlier navigation as well. There is a lot more to go thorugh, but i'll go point by point, so to speak.
   Next i'll try to explain Move and Rotate tools, a bit more detailed, since i have just touch them throughout this tutorials so far.
   Tools, by it self, can't do much, but, If they are used wisely, and for sure combined, there is no end to the variety of what those tools can do.


Freecad tutorial - part 01_08 - Getting started | Assembly #001

Assembly tutorials are covered in more than one video, so, the rest of the tutorials will be uploaded in days to come...

Tool covered in this part is "Move", and next will be "Rotate", because of their simplicity i named them as first method.
Then, in Edit menu, Placement and Alignment as second method,
and Assembly2 workbench, as third method

Step by step i'll cover most of the things which are important for assembly to work. I'll use pottery wheel parts, modeled in previous video tutorials. Just for a starting point those parts are enough simple to use and cover most of basic (and more) tools and features, as well as some concepts in a workflow.
For example, at this point, there are more ways to assemble some model. And to know one way, or method, it may cost a lot of time, knowing all of them can give the best of our workflow, and to save time, maybe even money...
Knowing more, of course, does not mean that we are going to be more technical in some area, to know how to make things done, but, we need that knowledge so we can create stuff and use workflow more creatively, thus, work will be a lot faster.




Freecad tutorial - part 01_07 - Getting started - Time-saving, Copies


As project can get very complicated, it's not very good idea to speed things up, but, there are methods, of course.
This may not be the perfect example, but it can give some ways or directions for further learning.

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pocket
- Vertical distance constraint
- Save document

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Facebook page: https://www.facebook.com/tutorialfielddesign/
Blog: https://tutorialfield.blogspot.com/
Google+: https://plus.google.com/u/0/113058524294431076401
Twitter: https://twitter.com/TutorialField

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FreeCad tutorial - part 01_06 - Getting started

Tutorial videos:
part1, part2, part3, part4, part5, part6

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pad
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint
- Save document

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FreeCad tutorial - part 01_05 - Getting started

Tutorial videos:
part1, part2, part3, part4, part5, part6

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint
- Save document

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FreeCad tutorial - part 01_04 - Getting started

Tutorial videos:
part1, part2, part3, part4, part5, part6

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint

FreeCad tutorial - part 01_03 - Getting started

Tutorial videos:
part1, part2, part3, part4, part5, part6

Wih the progress of making pottery wheel, i'll do my best to cover tools i use, and similar stuff. It is very important for sure, if someone is having problems with the specific part of the program.

I think, it will take a lot of time for me, to make and cover all there is to  cover throughout this tutorials. But, as tutorials go deeper from basics to the concepts which are, in a way, a bit more complicated, i'll take any suggestion, for the specific area i'm in, to cover.

Covered in this tutorial:

- Sketch
- Part Design
- Rectangle
- Pad
- Pocket
- Equality constraint
- Symmetry constraint
- Horizontal distance constraint
- Vertical distance constraint

FreeCad tutorial - part 01_02 - Getting started - Navigation

Tutorial videos:
part1, part2, part3, part4, part5, part6

Wih the progress of making pottery wheel, i'll do my best to cover tools i use, and similar stuff. It is very important for sure, if someone is having problems with the specific part of the program.

I think, it will take a lot of time for me, to make and cover all there is to  cover throughout this tutorials. But, as tutorials go deeper from basics to the concepts which are, in a way, a bit more complicated, i'll take any suggestion, for the specific area i'm in, to cover.

Covered in this tutorial:

1. Selecting
2. Preselection
3. Multiple selection
4. Pan mode
5. Zoom mode
6. Rotate mode
7. Navigating with mouse only


FreeCad tutorial - part 01_01 - Getting started - Intro

Tutorial videos:
part1, part2, part3, part4, part5, part6

Throughout following tutorials i'll cover in depth as many segments, tools, workbenches, concepts and other stuff i am able to cover, as well examples of different objects and products.

For now, in this tutorials of making pottery wheel, i'll mostly cover basics, or stuff to get started. It might be useful for those who are a bit more familiar with Freecad.

If this video is a bit faster for someone to follow, just use pause button, of course, anyone can inform me with this kind of problems, i'll adjust future videos. 

I don't have any specific plan of uploading, every tutorial will be uploaded as soon as it is ready to be published.


Blender 3D - Interior Design (experimental renderings) #007

This interior is for testing purpose as well, lightning tests in general. Main focus were transsmision passes, SSS passes and open walls, to test light entering through windows.

Cycles
Rendering time: ~120 min
Samples: 1000
Resolution: 2048 x 1024









Blender 3D - Interior Design (experimental renderings) #006

Renderings are lightning experiments for now. After some more interor projects, node setup, settings, light setup, material setup and other stuff, i will upload all of those in a form of tutorials, presentations etc.









Blender 3D - Interior Design (experimental renderings) #005


This is simple, comfort, contemporary interior, designed to keep open space, and movable or portable, so to speak, elements, with no expensive wall fixed atachments, like beds, tables, or cabinets, exept kitchen, off course... Even cabinet doors are required to be without details or handles.

In overall impression, space must be light, not to many color variations, and have comfort.

Renderings are at experimental stage, with less than hour, no less than 40 min., rendering time.
- rendered in cycles (Blender)
- 1000 samples
- 40 to 60 min.
- 1920x1080 px











Blender 3D - Interior Design (experimental renderings) #003


    I'll start with a couple of experimental renderings, sience i hadn't done anything for a 3 years period. A lot of free time for a designer, i think...
    Nothing much for now, it is small house, two floors, some space and a decent light coming inside. I don't have too much interest in styles, when decorating comes into question, but i do like to see, and to be in one, interior space, which is "up to date", so to speak. By that i mean not too minimalistic, or not too overwhelmed, but simple, modern and that can satisfied our common needs, as our modern time requires.
    Idea is to find the best and fatest solution for a final render. Short rendering time and good quality. 
Technical stuff for renderings below are:
Cycles:
- 500 samples
- 3840 x 2160 px
- time: aorund 90 min...
- and node setup, to reduce noise...
    Now my trick in making noiseless image, is more than simple. 500 pixels is enough information for one render, to be able to determine what is in the render. Important thing to know about this solution, is that rendering in smaller resolution doesn't work as well as it is done with a higher image resolution. In my case it is 3840x2160px.
    In future posts and articles i'll provide more examples with a different interior situations...




click on the image for larger preview


click on the image for larger preview


click on the image for larger preview


click on the image for larger preview