Monday, 26 December 2011

Blender 2.6 - Internal render - Interior design

Hi! Well, i've been working on some interior projects on my own, most of them i'll include in interior tutorials that i'll start publishing soon, so i decided to share some tests of the images that i was experimenting on. I do planing to have more and more topics about blender internal render and it's capability of creating interors. Of course, i'll cover Cycles as well, and i have to say that even now, in early stages, i've done pretty heavy scene interiors, but for now, i do stuff with internal.

Images below are the node setups for the interiors.

Wednesday, 21 December 2011

Blender 2.6 - Cycles - Grass video tutorial

(Old, but still useful)
Hi! Well, finally i got the chance to upload grass tutorial. I apologize for delay, but now you can take a look. The sound and my english aren't perfect, even i tried to make decent quality, but i think it's accpetable enough. 
It is a bit longer than i expected, but i've tried to go slower just to make sure it is understandable. Now, i personaly prefer this way of creating grass, and one of the reasons for that, is pleasure that i can see the grass as it is in final render. 
The other thing about the video, quality is a bit lower after i've upload it on youtube, and it's not that bad, but when i get the chance l'll replace it with the HD version.
So, enjoy! :)

Here is the .blend file if you need it as a guide or comparison:


a) straw sample

b) grass sample

c) ground

d) applying grass as particles to the gournd

e) grass viewport preview

f) closer preview

g) test render

h) fullscreen test render 

Wednesday, 31 August 2011

Blender 2.5 - Internal render - Exterior design - different techinques and approaches #01

In the meantime, here are some images i've been keeping for some time, only experimentations with blender internal render. To atchieve some of the techinques below, it won't take more than 20-30 minutes of work, including whole work, meaning: modeling, texturing, rendering, compositing. :)
Have fun!

Blender 2.5 - Internal render - Interior tutorials 'sneak peak'

Hi! I thought it's about time to reveal couple of things that i've been working on. To be precisely, interior tutorials! So, i ain't gonna talk to much now, i'll put away talking for later :) , but i hope you'll like it. 

Btw, i'll try to cover what nodes or what order of nodes is needed to achive different moods in the images or similar stuff.

So, just a few words, and until tutorials see the daylight, have fun! All the best! :)

Tuesday, 14 June 2011

Blender 2.5 - Cycles - grass

Can't do hair, yet, can do grass :)

As i noticed, grass is almost always done by 'hair' particle system. In cycles, for now, this ain't gonna work. Now, there is an alternative, instead of hair go with emitter (it worked for me).
Of course, this type of grass can be used in other render engines. And i think that this is a better way to achieve realism.

Really simple actually. You start with one simple stalk, and one simple stalk texture, and do UV stuff that goes with it.

Then, duplicate that stalk few times, and do some variations with all of them.

Now, create one plane, and apply particle system. Within emission parameter, set number of copies. If you are rendering frame 1, set start to -5 and end to -4. Lifetime... just put some big number.
Display - if your computer is slow, reduce diplay number.
In render settings, choose object and instead of particles select your group of stalks.
In physics, set it to NO, size to 1, random size to 0.500.

It should be like in an image below.

...or texture preview.

...aaaaand i put same grass material, really basic.

...aaaaand played a bit with some compositing nodes...

That's it. I hope you'll find this useful!
I'll upload video tutorial of this in a next few days (if this is a little confusing).

- - - - - - - - - - -

Now you can watch video tutorial as well. You can watch tutorial here or on youtube.