Friday, 27 May 2011

Blender 2.5 - Cycles - Dirty surfaces

Ok, a lttle dirt now. It took me some time to figure out this, and i will go straigh to the point...

- You need two objects in the scene for this tutorial, a plane and some extended cube...

- And few textures (i found somethnig on google)

Image A

Image B

- Because image A has to be transparent, it requires some change. Something similar to an image below...

- Next, make box diffuse color yellow...

- Select plane, press TAB, press U and choose unwrap...

- Now, node editor. Make sure that there is material output node.

- Add mix closure node, and connect to the surface.

- Add diffuse node, and connect it to the colsure1.

- Add image texture node...

- And put in image A. It should apear into closure1 image settings

- Connect image coordinate node with image texture node.

- Now, closure2. Connect in this order, glossy node, image texture, and texture coordinate.

- Here you can put image B

- Or it looks something like this

- And when you render it...

Have fun!

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