Ok, a lttle dirt now. It took me some time to figure out this, and i will go straigh to the point...
- You need two objects in the scene for this tutorial, a plane and some extended cube...
- And few textures (i found somethnig on google)
- Because image A has to be transparent, it requires some change. Something similar to an image below...
- Next, make box diffuse color yellow...
- Select plane, press TAB, press U and choose unwrap...
- Now, node editor. Make sure that there is material output node.
- Add mix closure node, and connect to the surface.
- Add diffuse node, and connect it to the colsure1.
- Add image texture node...
- And put in image A. It should apear into closure1 image settings
- Connect image coordinate node with image texture node.
- Now, closure2. Connect in this order, glossy node, image texture, and texture coordinate.
- Here you can put image B
- Or it looks something like this
- And when you render it...
Have fun!
- You need two objects in the scene for this tutorial, a plane and some extended cube...
- And few textures (i found somethnig on google)
Image A
Image B
- Because image A has to be transparent, it requires some change. Something similar to an image below...
- Next, make box diffuse color yellow...
- Select plane, press TAB, press U and choose unwrap...
- Now, node editor. Make sure that there is material output node.
- Add mix closure node, and connect to the surface.
- Add diffuse node, and connect it to the colsure1.
- Add image texture node...
- And put in image A. It should apear into closure1 image settings
- Connect image coordinate node with image texture node.
- Now, closure2. Connect in this order, glossy node, image texture, and texture coordinate.
- Here you can put image B
- Or it looks something like this
- And when you render it...
Have fun!
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